History of Projects |
![]() | 1992 | IonCreation My first game, featuring cutting edge (at the time) 256-colour graphics click here to download |
![]() | 1993 | IonCreation Level editor Lets you construct the IonCreation levels. Features included mouse input. |
![]() | 1995 | Biologica A complete multimedia authoring system that was used in the construction of several educational titles including the multi-award winning Biologica. |
![]() | 1996 | Tutor Maker An interactive tutorial and examination system. |
![]() | 1997 | Virtual Resume A fully interactive resume on a CD. Features included the ability to print a paper resume, a built in email client to email me about any jobs, as well as music and sound effects. Unfortunately in 1997 not a single recruitment agency had a CD-ROM drive! |
![]() | 1998-2000 | Accounting Software Including time billing and job costing systems. |
![]() | 2001 | Tourism Booking System A complete booking and reservation system for businesses of all sizes. Speed and a superior user interface allow the operator to be quick and agile to ensure the customer is not waiting. Sophisticated reporting system included. |
![]() | 2002 | TALOD: Vertex Reduction This was a university project to develop a fast and efficient method of providing on demand detail in a scene. For example, the polygon budget could be set by the programmer and the scene could adjust to meet it. Check the Flipcode Image of the Day for more details |
![]() | 2003 | FEVER: Framework for Experimental Visualisation in Education and Research FEVER is a large framework for the development of experiments in visualisation, while also being used to teach graphics concepts. Think MatLab for realtime graphics. It is a component based architecture, with support for both C/C++ and Lua. Components within the system include OpenSceneGraph, Cg, OpenProducer, GUI, and a visualisation technique toolbox. Some slides discussing it are available. |